It looks like God of War: Ragnarok will bring Kratos and players will enjoy some more variety when it comes to the shields that can be used in the game.
The desire to offer more choice compared to 2018’s God of War was addressed by the game’s director Eric Williams, in an interview with God of War YouTuber Jon Ford.
Ford pointed out to Williams that in the recent trailer for Ragnarok, there are times when it seems like Kratos’ Guardian Shield has a different design and Kratos uses it in different ways. Williams acknowledged the truth of this, saying that while he “didn’t want to get too deep into it,” the game “will have different shields, and they’ll have different defense options and abilities.”
The reason for this, William explained, is because he and the team at Santa Monica Studio want to “really make an expressive choice about the way you build your Kratos, like the gear and gear and things like that.”
This, Williams added, goes “all the way to defense, so you can play a little bit differently and enemies know how to react to that, or force you into these different situations where you have to use different things. I think it’s fun will be for players to explore that, but we also want it to be more expressive, you know, your choices are important when you put it on.”
Sadly, Williams didn’t go into details when it comes to what any of these abilities will be, but if you watch the trailer with a beady eye, you’ll at least get a few drafts. Really, any attempts to make defenses more varied and interesting sounds worth exploring to make a more rounded and potentially tactically interesting combat system.
Analysis: Ending on a climax
God of War: Ragnarok is the game that will wrap up the Norse saga of the series that started with 2018’s God of War and, based on what we’ve heard about it so far, it looks like Santa Monica Studios will be plan is to go out on a high. by building on what has gone before.
Also, this isn’t the first time Williams has given the player more opportunities to express themselves when it comes to Kratos’ gear and skills. In a recent interview with IGNsaid the director, “So in Ragnarok, what we’re trying to do specifically with Kratos, we’re trying to give the player a lot more expressiveness.”
In that interview, Williams said Atreus has “more follow-ups and setups for Kratos” in combat, adding that “there will be a little more conversation with the enemies with all the new tools.”
Adding this kind of variety is in part, it seems, because it’s now possible and because it improves the experience for the player. “Variety for the sake of variety isn’t a thing at all,” Williams told IGN, “It’s there to serve what we’re trying to do. Kratos grabs the ledge with a chain and then collides with the enemy and runs off, that sort of thing. things you can’t do [in 2018]. Most of the gameplay took place in an airplane last time. Now it has some verticality.”
We were quite pleased with the 2018 God of War combat, but hey, we won’t mind if Santa Monica Studios decides to take the “if it ain’t broke, fix it” approach. God of War: Ragnarok is expected to release on PS5 and PS4 sometime in 2022.