Nvidia has a new trick up its sleeve in the form of DLAA, which, as you might guess from the acronym, is a sibling of DLSS, and it’s being tested with the Elder Scrolls Online MMO.
DLAA stands for Deep Learning Anti-Aliasing (in the same way that DLSS means Deep Learning Super Sampling), and it uses the exact same machine learning technology to hone and provide an impressive form of anti-aliasing (softening of the images of a game).
if PC gamer Rich Lambert, Creative Director at ZeniMax Online Studios, said enthusiastically, “You won’t get a performance boost from this, but what you get is absolutely incredible anti-aliasing.”
When will you be able to experience these (hopefully) enhanced visuals in Elder Scrolls Online? Well, as you may have seen, Nvidia released a new graphics driver today, and along with a slew of additional games that rock DLSS and some major additions for titles supported by Windows 11, including Deathloop, the driver adds DLAA and it will be enabled on the Elder Scrolls Online test server starting today.
Elder Scrolls Online testers should note that in addition to the new Nvidia GPU driver, they will need to use an RTX 2000 or RTX 3000 series graphics card to get DLAA. The feature debuts with Update 32 for the MMO, also arriving today, and you’ll find the DLAA option next to DLSS, as you’d expect.
Analysis: seriously smooth anti-aliasing, with a bit of luck
Let’s take a closer look at what DLAA actually is. As Alex Tardif, chief graphic engineer at ZeniMax Online Studios, in a tweet, it basically uses Nvidia’s deep learning technology but drops the scaling component. Streamline, if you will, and don’t do anything with upscaling the resolution, just use AI to remove fraying and generally get smoother edges with a game’s graphics (aka anti-aliasing).
Basically nothing happens with any resolution tricks, this just applies an effective form of anti-aliasing at the current resolution; and apparently this pure anti-aliasing option works very well.
If this turns out to be an equally slick implementation of anti-aliasing as promised, it could really make a big difference to how clean and realistic games look, while minimizing any performance hits.
Since it’s still in testing, we’ll have to temper expectations for now — it’s clearly not clear how DLAA’s results will pan out, especially in a first incarnation. But this is certainly a potentially very exciting development, and hopefully something that will come to other games that already support DLSS in the near term.